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1. Settings Saved on the Server - in Player Features and Ideas Discussion [original thread]
Could we get all our settings, bookmark folders, note folders, overview settings and keyboard shortcuts saved on the EVE server so we don't need to set up this info every time we have to reinstall EVE or install it elsewhere? Either that or could...
- by Able Pat - at 2010.08.21 13:49:00
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2. Falloff, Sig radius and to hit chance - in Ships and Modules [original thread]
Where did you get the formula's for the graphs?
- by Able Pat - at 2010.08.12 22:15:00
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3. What am I doing wrong? - in Warfare & Tactics [original thread]
Read his previous posts. Originally by: Boundless Faith Edited by: Boundless Faith on 12/08/2010 15:18:58 Originally by: omgevenmoarfreemoniez Basically you just suck at PvP. Go back to being a carebear, and a target for peo...
- by Able Pat - at 2010.08.12 17:20:00
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4. Rails, Projectiles or Beams? - in Ships and Modules [original thread]
What I really like about arti projectiles, other than Alpha, is the ability to run around with your MWD/AB on 23/7 and it not affecting your ability to fire your long range guns. Same goes for things like Neuts or RRs.
- by Able Pat - at 2010.08.12 12:20:00
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5. Drone Skills and Fighters - in Ships and Modules [original thread]
Anyone?
- by Able Pat - at 2010.08.12 12:00:00
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6. Drone Skills and Fighters - in Ships and Modules [original thread]
Do skills like Drone Durability, Drone Navigation etc affect fighter attributes. If they do, is there a list of which skills DO affect them? Cheers
- by Able Pat - at 2010.08.11 12:40:00
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7. Heat attenuation - in Ships and Modules [original thread]
Can't believe this. Gonna try once more
- by Able Pat - at 2010.08.11 11:26:00
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8. Heat attenuation - in Ships and Modules [original thread]
Anyone?
- by Able Pat - at 2010.08.08 11:50:00
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9. Heat attenuation - in Ships and Modules [original thread]
I see that different ships have different values for heat attenuation and there is a HeatAttenuationMed attribute when you have a look at ships in EVEMon. I'm assuming (correct me if I'm wrong) that a high value here is a good thing as heat will ...
- by Able Pat - at 2010.08.06 17:13:00
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10. Does any Nidhoggur pilot NOT feel cheated? - in Ships and Modules [original thread]
Edited by: Able Pat on 19/07/2010 21:06:12 Ya know what they need to do? Give Nidhoggur (only) pilots a passive 25% /active 30% (or something) bonus to their resists when they're in triage mode. What'd ya think? Though, even that falls short...
- by Able Pat - at 2010.07.19 21:01:00
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11. Does any Nidhoggur pilot NOT feel cheated? - in Ships and Modules [original thread]
One of the things that irk me is that you can't even fit two cap RRs and a shield transporter for a bit of flexibility(you can on a thanatos) - that and there's just not the same amount of cap as most of the other ships have. I can see why it'd b...
- by Able Pat - at 2010.07.19 20:55:00
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12. Does any Nidhoggur pilot NOT feel cheated? - in Ships and Modules [original thread]
Any Nidhoggur pilots out there that prefer the nid over all the other carriers, and why?
- by Able Pat - at 2010.07.19 15:12:00
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13. how do I delete this forum post? - in Ships and Modules [original thread]
Edited by: Able Pat on 13/07/2010 14:53:23 see title
- by Able Pat - at 2010.07.13 14:47:00
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14. Arazu and warp SCRAMBLERS - in Ships and Modules [original thread]
Edited by: Able Pat on 13/07/2010 14:34:40 With scramblers, can a huginn get close enough to an Arazu (or the other gallente one) to be able to target it, if the gallente recon has say 3 dampners - or 4 for that? If not can they get close eno...
- by Able Pat - at 2010.07.13 14:34:00
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15. Huginn/Minmatar vs Arazu? - in Ships and Modules [original thread]
If I was wanting to take down an Arazu, would a huginn with FoF missiles be able to do it? Is the best I can hope for here to escape from it? What other Minmatar ships could take down an Arazu? Cheers
- by Able Pat - at 2010.07.12 22:38:00
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16. Arazu and warp SCRAMBLERS - in Ships and Modules [original thread]
Looking at the description of the Arazu it says that it only grants a bonus to range for Disruptors and says nothing about scramblers. Am I correct in thinking it does nothing to boost the range of scramblers? Cheers
- by Able Pat - at 2010.07.12 21:19:00
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17. Target Painters - in Warfare & Tactics [original thread]
Edited by: Able Pat on 11/07/2010 22:05:43 I'm a Minmatar pilot trying to decide between maelstrom and Tempest for flying in a sniper gang. How common is it to find target painters in this type of combat? Also, how effective are they? Cheers
- by Able Pat - at 2010.07.11 22:05:00
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18. returning player: Maelstrom or Tempest for sniping fleets - in Ships and Modules [original thread]
Just returned after a long break and I was wondering what the consensus for Minmatar fleet gank ships are? I'm wanting 1400mm artis ofc. Is it worth fitting any tank on it now adays? Cheers
- by Able Pat - at 2010.07.11 21:58:00
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19. Popular ships for Fleet Commanders - in Ships and Modules [original thread]
Hi there, I was wondering what ships are the most popular for experienced Fleet Commanders? I've heard ships that survive the longest but I am not sure what those are in larger fleet fights. I realise that the ship depends on what you're fightin...
- by Able Pat - at 2010.07.09 15:18:00
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20. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
I have to say I like EMP ammo the way it is. I think it is more useful having max damage against shields like this because where we can neut other ships to stop repping, passive shield tanks can only be countered with a bit more firepower. Better...
- by Able Pat - at 2009.10.19 15:31:00
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